2009년 10월 31일 토요일

tarazi studio: exta chair

알루미늄 압출만 가지고 만든 의자..

 

후가공을 잘 해야만 저런 퀄리티가 나올듯..

언젠가 나도 알루미늄 압출만으로 작품을 해보고 싶다..

 

 

joshua kirsch: ACP donor wheel

joshua kirsch 의 또하나의 작품..

 

보면 볼수록 내공이 대단한 사람임..

 

fitbit

Interview with Jabra Stone designer Johan Birger

이어폰도 이쁘지만 케이스는 더 이쁜데..

 

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Wireless solutions company Jabra has made quite a stir with their recently announced Stone bluetooth headset, so named because that's what the minimal device looks like when nestled in its charger. CrunchGear has an interview up with Johan Birger, a member of the Copenhagen-based design team behind the Stone.

Says Birger,

[One of the challenges] was balancing the three key factors that drive the design: first, the sweeping shape in itself, which needs to be smooth; second, the STONE charger, which has to integrate perfectly with the headset to create a smooth shape; and last, the overall design needs to fit the gamut of ear sizes. All three have to be in perfect balance for the shape to work. Of course with the innovative headset shape alone, there were an array of mechanical engineering and production challenges with the materials used to achieve a twisting, sweeping, elegant design.

Read the entire interview, which amusingly starts with the question "I posit that Bluetooth headsets are the most boring technology on Earth. Convince me otherwise," here.

Levels of Sketching

I’ve met alot of designers in my limited experience that complain about the “sketchers”. Sometimes designers with an aptitude for sketching get labeled as being shallow or non-creative. However, I see sketching as a means to and ends rather than the end all. When all is said and done, regardless of how flashy the sketch may be or how killer it may look, the essence of why we sketch ideas as designers is seeded in effectively communicating those ideas to our clients. Sketching is our language of communication.

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Sometimes we sketch for fun, but most of the time when working, we sketch for clients or other designers. The sketches that go into your sketchbook are of a different quality than those you would show to your fellow designers in a review or to a client in a meeting, but both sketches have their uses nonetheless. Take this for example, you’re in a restaurant on a lunch break and something comes to mind. You quickly jot it down on a scraggly napkin so that you don’t forget the idea. That sketch too has its purpose. Although it could be the killer idea of a lifetime, the communication may be lacking from you to the client and may be more of a self communication tool.

So then what are the different types of sketches you ask? Well fortunately you are in the right place, at the right time, reading the right blog.

1. Personal Communication Sketches aka the Doodle:

These are the scraggliest of the scraggers. The dirtiest of the dirty. They sketches that tend to live in the sketchbook or on discarded pieces of paper. The purpose of doodling and sketching so roughly is for you the designer to work out the issues with form or function, but in a looser more empathic way. These sketches tend to be most present at the genesis of the product concept. For me, these are the doodles I do when preoccupied in thought on the bus or train as I try to fiddle around with new ideas or sketch techniques.

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2. The Thinking Sketch:

Al little more focused and refined, these sketches are usually alot cleaner than the scraggly doodles you find in a sketchbook. You may find yourself showing these to other designers, so you can make certain assumptions as you sketch and use cues that your colleagues would pick up on suck as hatching and contour lines. Simple gestural sketches could also fall into this category. . .

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3. The Technical Sketch

Designers bridge the gap between art and engineering. (you can decide for yourself what your role or mantra is) As such, sometimes it’s necessary when sitting and working with an engineer or clay modeler to then speak on their terms. That means pulling out the ol’ exploded views, cutaway views, and cross sections to help communicate your vision for the product your designing.

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4. The Presentation Sketch:

This is where you bring out the big guns. These sketches tend to be a little more refined and thought out. you can think of them as being a little technical yet a little emotive. They serve to captivate the viewers interest while then explaining the concept visually. For a client that does not have the visual thinking skills of you fellow designers, it may be necessary to be a bit more explicit in how you explain things in your sketches (hence the technical aspect). Notes, callouts, different views – this is where you’ll want to be overt in how you express the idea.

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5. The Emotive Sketch:

The gushy, over the top, killer sketch whose soul purpose is to make your viewer stare in awe at the killer sketch/render in front of them. Yes this is what tends to be the automotive sketch. Descriptive yet very emotional. I rarely do these much as I tend to work in 3-d once I get past the presentation sketch phase, but don’t get me wrong, I totally dig these and love a good emotionally and visually captivating sketch.

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Well there you have it. My 2¢ on some different levels of sketching while designing. I’ll admit, it’s not a perfect assessment , so if you have any suggestions or other examples, lemme know, or discuss it in the IDSKETCHING.COM forums, and we’ll append it to the article.

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책상참고

작업실 용으로 이런 심플한 책상하나 만들어 써야겠다 ㅎㅎ

 

The Imaginary table features an "invisible drawer" for cutlery or documents, depending on whether this becomes your desk or dining table.

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책장참고

This modular storage system is based on construction elements of bridges, and old steel buildings. Chains of diagonal supporting beams, creating strong construction triangles, are fixed on the shelves.